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Hoon Thean Loon - pixel avatar

Hoon Thean Loon (TL)LV.30

Cloud Solutions Architect & Game Developer · AWS Analytics, Automation & Observability · Unity & Phaser 3
Kuala Lumpur, Malaysia  ·  htl_365@hotmail.com  ·  +60 16-219 9826

01 Profile

AWS Solutions Architect with a software engineering and game development background, focused on cloud analytics, automation, observability, and workflow improvement. I build dashboards, reporting workflows, and monitoring solutions that help teams understand cloud usage, cost, and operational performance more clearly, and automate repetitive internal processes to reduce manual effort. Previously a Senior Game Developer building gameplay systems, backend integrations, and multiplayer features in Unity and Phaser 3. I enjoy turning ideas into practical systems, whether that means a workflow that saves time or a game mechanic that feels good to play.

02 Experience

AWS Solutions Architect · Analytics & Automation

Feb 2025 – Present
GoShare / Skybit Cloud · Kuala Lumpur, MY
  • Built cloud reporting and automation solutions improving visibility across cost, usage & operational performance for multi-account AWS environments.
  • Created dashboard-ready datasets and visual reports so teams and leadership could review cloud trends without raw exports or manual spreadsheets.
  • Automated repetitive reporting and data-preparation workflows, reducing manual effort and producing more consistent outputs across teams.
  • Centralized infrastructure monitoring into structured reporting workflows for easier account- and service-level comparison.
  • Supported client & partner engagements with architecture diagrams, TCO models, and implementation documentation; standardized reusable patterns.
Stack: AWS analytics & monitoring · Python · SQL · serverless automation · dashboarding · cost & usage reporting

Senior Game Developer · GoShare

Feb 2022 – Jan 2025
Unity · C# · Phaser 3 · Nakama · TypeScript
  • Led Unity & Phaser 3 development across gameplay systems, UI flows, backend integrations & production support.
  • Integrated multiplayer and backend-connected features using Nakama, REST APIs and custom RPC workflows.
  • Collaborated with designers, backend & blockchain developers to deliver production-ready gameplay features.
  • Mentored interns & junior developers; improved maintainability through refactoring, reusable systems & performance optimization.
  • Led GoShare’s mini-game studio: shipped 10+ casual campaign titles (fishing collector, runners, puzzles) on reusable templates that cut new-title ramp-up to ~a week, and coached two interns to their first shipped games.

Freelance Game Developer

2022 – Present
Independent · Remote · Unity · Phaser 3
  • Shipped OiiAi Cat (Breadfast Tea), a desktop-pet game live on Steam with a Very Positive rating; sole programmer working with the game designer.
  • Ongoing part-time development on Kyoumei (LegendCastle), a story-driven Unity platformer: mob & boss behaviours and level design.
  • Manage the full cycle: gameplay design, scripting, asset integration, optimization, builds & deployment support.
  • Implement backend-connected features: APIs, scoring systems, save data & lightweight data-driven flows.

Game Developer · AttSpace Ventures

Sep 2018 – Feb 2022
Unity · Phaser 3 · Construct 3 · Cocos2d-x · SignalR
  • Led Phaser 3 development for Project Oasis: gameplay systems, map logic, UI features & backend integrations.
  • Maintained & expanded a Unity card game; integrated mini-games, REST APIs and SignalR real-time messaging.
  • Adapted open-source games into a production-ready Eye-Treatment App; guided interns on Phaser 3, JS & TS.

Game Developer Intern · AttSpace Lab

Feb 2018 – Aug 2018
Unity · C# · Vuforia (AR)
  • AR research with Vuforia; built a Tamagotchi-style AR prototype and co-built an arcade fishing game.
  • Worked in a Scrum intern team using GitHub, SourceTree & JIRA.

03 Core Skills

Data Analysis & Dashboards
QuickSight, Athena, S3, CloudWatch & OAM; cost, usage & performance reporting
Workflow Automation
Python, SQL, Lambda, Step Functions, Glue; automated reporting pipelines
Cloud Architecture
IAM, VPC & security groups, multi-account setups, Well-Architected reviews, TCO
Game Dev
Unity, C#, Phaser 3, TypeScript, JavaScript, Nakama, Tiled, Construct 3, Cocos2d-x
Mentoring & Delivery
Intern mentorship & code review, Git (GitHub / SourceTree), Agile / JIRA

04 Education

Tunku Abdul Rahman University (TARUC)

BASc Game & Interactive Media Design · 2016 – 2018 · CGPA 3.72

Campbell University (USA)

BASc Game & Interactive Media Design · 2016 – 2018 · CGPA 3.56
Completed as a double-degree programme with TARUC.

05 Selected Titles

  • OiiAi Cat · desktop petLIVE ON STEAM · VERY POSITIVE
  • TerraQuest · Unity MMO - multiplayer, crafting & economy (Nakama)SHIPPED
  • Kyoumei · story-driven Unity platformer (LegendCastle)IN DEV
  • ProjectOasis 1 & 2 · Phaser 3 social MMO with Web3SHIPPED
  • Vanguard · Unity wave-survival, cross-engine multiplayerSHIPPED
  • Campaign mini-games (10+) · GoShare · lead dev & mentorSHIPPED
  • Eye-Treatment App · clinical Unity + Phaser hybridDELIVERED

06 Languages

EnglishMandarinBahasa MalaysiaCantonese
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